![]() ![]() Fortunately, the game is quite lenient, as you can respec and change classes. Instead, your character must reach level 2 first. The Baldur's Gate 3 Wizard subclasses aren't available by default. The Dragonborn race offers extra elemental resistance based on your Draconic Ancestry pick. At best, you should look at simple weapons, daggers, quarterstaves, and light crossbows, either for any effects they might provide, or as a last resort. ![]() The weapons themselves aren't particularly important in terms of damage, since you'll never attack an enemy in melee. Cantrips - These spells can be used at any given time without expending a spell slot.įor the sake of clarity, Wizards should only use cloth armor in order to cast spells effectively.Arcane Recovery - Choose this action to replenish a particular spell slot while out of combat, except for those above rank 5.These are all refreshed when you do a long rest. Spell Slots - You have a number of spell slots pertaining to a particular tier.Spell Learning - Wizards can learn a variety of spells by choosing the appropriate option when using scrolls.You do need to select new spells upon leveling up, and you must also prepare them via the spellbook menu. Spells - Wizards have the largest pool of magic available to any spellcasting class.Now Playing: Baldur's Gate 3 Everything to Know Wizard Class Summary Class Features While channeling Arcane Torrent, Disintegrate, or Ray of Frost, the damage of your Arcane Power Spenders is increased by 125 - 150% and you also cast one of your other damaging Arcane Power Spenders every second.By clicking 'enter', you agree to GameSpot's At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds. ![]() Arcane, Cold, Fire, and Lightning attacks each add one stack. ( 6) Set: Attacks increase your damage by 2000% for 8 seconds. Attacking with Meteor reduces the cooldown of Teleport by 1 second. ( 4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 100% for 8 seconds. This only occurs if the Wizard has Meteor on their action bar, and the same meteor cannot happen twice in a row. ( 2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will grant immunity to that element and cause a Meteor of the same damage type to fall from the sky. Critical Hit Damage Increased by 51 - 100% ![]()
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